Friday, August 6, 2021

Aug 4,TBC PTR Update PvP and Raid Reward

More progress is being made on the PTR. Blizzard has announced the rewards that will be adjusted in phase 2. wow classic tbc gold For PvP, Outland faction pvp gear will be unlocked, requiring revered reputation to obtain. This reputation requirement will be lowered during the Sunwell Plateau patch, in the same way it was during original TBC. Season 2 will not bring about an honor reset, but there will be a 2 week off period at which point arena points will be converted to honor points (1:10 ratio). With raid rewards we will be seeing more tier tokens. All 25 man bosses will now drop two Tier 4 tokens each rather than one. This will also be the case for the bosses that drop the Tier 5 tokens. Given the speed of phases as well as the slowness of acquiring tier gear this will be a helpful adjustment. Personally this is the first phase yet where I’ve been worried about even getting full tier before the patch and there’s only 5 pieces to get! We will keep you up-to-date with any other PTR news.wow tbc classic gold PvP Rewards Outland factions’ PvP gear now unlocks with Phase 2 and requires Revered reputation to purchase. These are items sold in Thrallmar, Honor Hold, Cenarion Expedition, The Sha’tar, Lower City, and the Keepers of Time. The reputation requirement will be adjusted to Honored when Sunwell Plateau is released, to match the original Burning Crusade patch 2.4. Honor will not be reset at the beginning of Season 2. When Season 1 ends, there will be a two-week off-season period. When Season 2 begins, any remaining unspent Arena points will be converted to Honor Points at a rate of: 1 Arena Point = 10 Honor Points.buy wow classic tbc gold Raid Rewards High King Maulgar, Gruul the Dragonkiller, and Magtheridon will drop two Tier 4 tokens each when Serpentshrine Cavern and The Eye are released. Leothoras the Blind, Fathom-Lord Karathress, Lady Vashj, Void Reaver, and Kael’thas Sunstrider will drop 2 Tier 5 tokens each.

Tuesday, March 15, 2016

Final Fantasy XIV Heavensturn 2016 Event Launches

If you are a Final Fantasy fan who has been keeping in touch with Final Fantasy XIV, the Heavensturn 2016 event for the new year is certainly something you should take part in. The event has started a couple of hours ago, and we have got all the details you require about it. The event schedule is "from Thursday, December 31, 2015 at 7:00 a.m. to Thursday, January 14, 2016 at 6:59 a.m. (PST)" which means you are going to get a good long fortnight to siphon out whatever you can from the special new year's event. That being said, the event items include three unique untradable heads namely See No Helm, Speak No Helm and Hear No Helm. There are two tabletops as well, which are Paissa Doll and Oriental Orange Basket. Coming back to the quest itself, the location where it is taking place is Old Gridania-Saru Bugyo, and the developers have also clarified that you should complete any all the seasonal quests before the event ends as they cannot be completed after the event has concluded. In parallel news regarding the Final Fantasy franchise, Hajime Tabata has reiterated that Final Fantasy XV is going to make it out to the markets this year and Amazon Japan has been suggesting it could release either in June or November. Will you be taking part in the FInal Fantasy XIV Heavensturn 2016 event?

Sunday, January 3, 2016

FIFA 16 news: The one to beat

http://www.gmpacks.com/ For years EA Sports' FIFA franchise has been the undisputed king of football game-they're the FC Barcelona of football games.

FIFA 16 like all its predecessors is an excellent game-fun, exciting, methodical and life-like. Though it is a tad slower than FIFA 15, it gives you much more time to think rather than quickly pass off the ball and score goals. Attention to detail has always been a hallmark of FIFA games and the latest version is no different. Player attributes like strength give your defenders much more scope against tricky and fast players. For instance, Per Mertesacker can actually hold up against someone like Lionel Messi and even outpace him! Defenders, somehow were always less competent than attackers in FIFA but that has been remedied in FIFA 16. Unlike earlier versions, where you could quickly race off to the other end and score a goal, FIFA 16 lays more emphasis on possession. You can't just sprint across defenders but have to wisely use the ball and control your pace. It certainly is a much more tactically enhanced game to play.

EA has always done well with the presentation and this game is no different. The accurate kits, looks of players, excellent animation make it a great game to play. The sound effects are immaculate-the players yelling, crowd roars, fan reactions to what's happening on the pitch-give an extremely real feel to the whole FIFA experience.

FIFA 16 retains all the gaming modes of its predecessors and my favourite Ultimate Team mode gets better. The idea of creating your own team, handpicking players, earn rewards and win trophies remains as compelling as ever. A welcome addition to the game is the inclusion of women's teams. However, you can only play as national teams in the women's football and the contrast between men's football and women's football is substantial. Women's football-just like in real life-is less physical than that of their male counterparts.

Sports games should make gamers work hard and actually make you think and act like you're in the sport. FIFA 16 does that immaculately and it's great to see Konami up their game as well. For the first time perhaps gamers have two excellent football games to choose from-the other being Konami's PES 2016. However, just like in real life, Barcelona's supremacy might be challenged for a season or two, it's the team you aspire to beat and emulate.  FIFA 16 COINS

Sunday, November 22, 2015

jonny1lee gmpacks.com fifa 16 affiliate program

Game Belong:FIFA 16Author:www.gmpacks.com

gmpacks.com is one of the best in-game currency & items supplier, game article and guide will be updated everyday.
gmpacks.com affiliate program
gmpacks.com are looking for promoters as long as you register in our site, you will get a promote link with 10% commission in return. It will be your own special link.  You are able to promote and spread the link on facebook, twitter,  blog, etc. People who purchase with your link will enjoy 3% discount. After that you will see 10% commission of the payment amount shown in user center. Our team will send you payment when the commission is up to usd30, join us asap!




If you want to see more game articles and guide, please subscribe our website, follow us on facebook and twitter.

Thursday, November 12, 2015

FIFA 16 has been out for a few weeks now and continues to ride high at the top of gaming charts around the glob

All players in TOTW 6 are I'm sure deserving of their spots for one reason or another, but the sheer volume that this stuff is coming out at is unrelenting. And if anything this new found thirst for unique In Form's actually diminishes their worth And how long before the bar for entry for a Hero In Form is low enough to accommodate a hat-trick? Or a brace? Or a great save? At this rate, I'd give it about two weeks.

The simple fact is, that every time a big or unique player gets released into Ultimate Team, EA's digital revenue spikes. So from their perspective why not release more Hero's? That strategy (if it is at play) is an incredibly dangerous one, and it's a very slippery slope once you get started. As soon as your profits break all known records (which they have) they always need to be bettered in the eyes of shareholders, and for us that only means more and more of this stuff happening in FUT. A self perpetuating spiral of doom if you will.

What worries me most is that these trends however insignificant they may seem to you personally, aren't the end, they're very much the beginning. And that in two or three years time, we could be looking at a shadow of the original FUT concept, which started off this craze back in FIFA 09. I guess the questions is, where will it end? Hero's every week? MOTM's every week? Some of you might wonder what's wrong with that, and perhaps it is okay to have more variety. But for me, these promotions undoubtedly increase the pressure on people to spend, and that isn't what FUT should be about.

FIFA 16 has been out for a few weeks now and continues to ride high at the top of gaming charts around the globe. As you know already, we quite like the new gameplay once you get used to it, and seeming, so do a lot of people. Others think it’s the worst football game ever made, and so, in many ways not much has changed in FIFA land.

Except however, for a few slightly worrying new trends in Ultimate Team.

Now don’t get me wrong, I love a Hero In Form as much as the next guy, but just a few weeks in to FIFA 16’s reign we’ve seen more Hero’s, promotions and TOTW In Forms than in any FIFA before at this stage. I’ve written a few articles in the past about the value (or lack of) that FIFA Points represent for gamers and therefore these recent developments concern me quite a bit.

The Hero In Forms are in fairness the result of some exceptional early season performances, which in turn set a precedent of sorts. As soon as EA gave Lewandowski a Hero In Form for smashing five goals in nine minutes, they had to do the same when Aguero did. Then when Ronaldo broke Real’s scoring record, it again seemed like a heroically neat fit. So perhaps this swathe of early Hero’s is merely coincidental?

That theory would hold more water if we weren’t also seeing an additional five players in the TOTW, and random promotional 2x chance offers to land FUT’s “top” players. Lets not forget that market stability and fairness were at the heart of EA’s vision this year, which doesn't quite tally with offering a double chance to land FUT's best players to anyone willing to spend big on FIFA Points, before even a month had passed since release.

EA have always flirted with crossing the line when it comes to the volume of pack promotions, and one-off Informs. But on the basis that they remained few and far between, and came in volume later in the games cycle, they got a free pass of sorts. That at least allowed time for players to build up stocks of earned coins to spend, rather than having to rely on real money and FIFA Points to access those elite packs. Not possible for FIFA 16 if you wish to stay with the current curve.

Sadly some of the things we’ve seen so far in FUT 16 feel to me like profiteering from the games launch period more than planned activity, and it’s not being done subtly either. If the idea was to include full 23 man FUT squads in the TOTW for FIFA 16 then great. But why do it from TOTW 5 and not from launch? Could it be a technical limitation, now resolved? I may be wrong, but that seems very unlikely given the speed at which EA have injected vast numbers of players in to Ultimate Team in the past. So why the sudden change if not to encourage more pack purchases?

Combined with that (as most YouTuber’s will attest), pack weights this year feel harder than ever, meaning that if you do go after some of the big guys on "offer" the chances of actually getting them are even less than in years previous. I’ve seen countless tales on Twitter of people blowing 150K+ and more on FIFA Points and not even finding a single Legend on Xbox. Whether they have the income to burn or not is irrelevant. Having a system that deals out probability on that scale so unfairly, just doesn't feel right under any circumstance.

Some of you are probably sat there thinking "well they've always done this, so why are you writing about it now?" And maybe you're right. But to me it always felt like FUT promotions had a legitimate reason. A MOTM was earned, a TOTW was tough to call or a big tournament was on. And yet this week we have our fifth Hero in Wijnaldum and 22 other In Forms which include Ibra and Neymar.


fut 16 coins
The gaming industry as a whole is under the microscope right now with regards to the value proposition of its DLC, season passes and micro transactions, and I wonder how far we are away from FIFA's Skyrim'esq "horse armour" moment, which sends it tumbling in to the headlines for all the wrong reasons. I for one, will take no joy in reporting it, if and when that moment arrives.

How do you feel about the volume of In Form's and promotions in Ultimate Team? Let us know in the comments.

Wednesday, July 22, 2015

Final Fantasy XIV: Heavensward Review: A rewarding uphill battle

eavensward is the expansion to last year’s critically acclaimed PlayStation 4 and PlayStation 3 MMORPG, Final Fantasy XIV. Adding several new dungeons, abilities--including the ability to take flight--and Jobs to come to grips with, Heavensward would already be the most significant content update the game has yet seen. But then there’s the story: the main scenario has moved to Ishgard, Dravania, and other northern Eorzea settings for a 45- to 60-hour campaign to rival most standalone RPGs. Through in a new race (the Au Ra, a race of humanoid demons featuring bulk males and petite females), and you’ve got one of the biggest value propositions in gaming--to say nothing of the extremely high quality of the base game itself. A small warning: Although care was taken not to reveal spoilers, there are a few in this review for A Realm Reborn and the story that precedes Heavensward. Carrying on from the core Final Fantasy XIV experience, this expansion starts off with the main-character Scions on the run after you were blamed for the assassination of Nanamo, the sultana of Ul’dah. You travel to the northern realm of Coerthas, where you finally get permission to enter the notoriously closed, isolated city of Ishgard, which has been sealed away from visitors for centuries due to the Dragonsong War. This war, between the citizens of Ishgard and the great wyrm Nidhogg’s army, is the crux of Heavensward’s early narrative beats. I do not want to cover the storyline too much, as it will be to easy to spoil some of it by even just describing areas you visit, but I will confidently say that Heavensward carries one of the best Final Fantasy storylines in a very long time, with some amazing tributes to previous games. The story carries on even after you have seemingly resolved the main conflict, with one of the best tributes and twists in a Final Fantasy game in a long time. Upon arrival to Ishgard, one of the landmark locations in Heavensward, you’ll notice the city isn’t the grand, rich institution the rest of the world thinks it is. Homeless line the lower streets looking for food and warmth to survive the night. Denizens live in constant fear of dragon attack. A faith-based ruling body adorned in extravagant architecture and the elite of society who occupy the city’s higher tiers contrast sharply with its darker aspects. Functionally, the city is massive and takes some time to navigate; fortunately, there are plenty of teleport crystals dotted throughout the area, so once you have been round it, navigation becomes a snap. The map isn’t without issues though, and this extends to the game at large. Main story quests frequently send you inside the manor of one of Ishgard’s ruling houses, but the quest marker in this interior doesn’t show on the larger map. This can happen in multiple zones, not just the manor, but it’s especially noticeable with how often you come back to this spot in Heavensward’s story. It’s only for the first several hours that you might navigation trouble, though. Spend enough time anywhere and things start to click. You’ll start to admire the town for its beauty more than its complexity, for its amazing cathedral and cool-looking airship docks, for how alive it feels with NPCs around living their lives as you do. As you progress through the story, you will have a choice of two starting areas. One is the Sea of Clouds, an extravagant landscape of floating islands that’s really just the start of Heavensward’s visual variety. The other is the Coerthas Western Highlands, a zone somewhat familiar to players of Final Fantasy XIV’s dismal 1.0 release. It’s not amazing here either, being somewhat visually uninteresting and a pain to navigate on foot, but if anything, it serves to highlight the incredible sights and thoughtful environments to come later. You will be spending a lot of time in all the new zones due to all the side missions that will pop up, some of which launch side story threads that can last 10 or more quests. Frankly, half your time in this expansion pack isn’t progressing the main story, running dungeons, or grouping up--it’s ploughing through heaps of side quests. This is definitely a game you should take your time playing or you will burn yourself out on the ridiculous amount of content there is to see and experience. AAs mentioned earlier, one of the main features of this expansion pack is the addition of flying mounts. These can be unlocked fairly early in the main storyline, though to fly your grand company chocobo or other flyable mounts, such as the almighty Fat Chocobo, you’ll need to tackle a level 52 quest at the holy stables in Ishgard. But Square Enix doesn’t make the feature very easy or accessible beyond that. Before you can fly in any new zone, you need to hunt down 10 aether currents in the (massive!) environment and complete five quests which yield aether currents as rewards. This can be a huge hassle; it often feels like the environments are designed to be intentionally frustrating on foot, with lengthy, confusing excursions around mountains, trees, and what-have-you necessary to reach important points. You’re also given no indication of which quests in the zone will unlock more aether currents. It’s frustrating to follow one quest chain, hoping that the right quest is buried along the thread, only to never find it and have it be the first quest you come across in a different town. The flying mechanic itself, when unlocked, is very smooth and simple: just execute a double jump on a mount to fly, though you can change this in the settings to auto-fly when you perform a single jump. You can use the Triangle button to ascend and the Circle button to descend, but I found it much easier to point the right analog stick to move about instead. There are several mounts that you will unlock from completing the main storyline, though I don’t think there are any from side quests or achievements, which would have been a nice addition and encouraged exploration. For those interested in shaking up their playstyle, the game has added three new Jobs, though unlike the original game, these do not have base classes. That means you need to have unlocked Ishgard to play these new Jobs, so you must have beaten the original game’s story and the subsequent story in patches that followed. (Frankly, if you have not finished A Realm Reborn, there’s no reason to purchase this expansion, as you will not be able to access most of the content.) The new jobs are Astrologian, Dark Knight, and Machinist. Astrologian is a healing class with the ability to buff party members with card effects; these cards also give the party damage buffs or cut the mana cost for other Mages. They also have the standard healing spells like Scholar and White Mage, but one of their most interesting abilities is switching stances. They can either occupy a regen stance, which adds regen effects to their basic heals, or occupy a shield stance that adds a shielding effect to the same spells. This makes them very unique compared to the old healing Jobs and great for filling any spot traditionally occupied by a White Mage or Scholar in your raid group. The Machinist, meanwhile, is a ranged damage dealer, though their damage seems to be very low compared to most of the Jobs and they’re consequently the underdog of the expansion’s new Jobs. In a skilled player’s hands, they can be difference makers, with their ability to deploy damage-dealing turrets and team-supporting automata. They also have a luck-based combo, with each move in the combo have a different percent chance for the next move to deal the best damage possible. Machinists can be quite good in a party setting, but I do hope they get buffed a little in a future patch. Dark Knight is the new tank class, and if it wasn’t for the amazing damage buffs that Warriors received in Heavensward, they would probably be the best off-tank class for damage. This class also has good damage reduction abilities like the Paladin, making them very flexible when it comes to their role in the party. However, they do have to balance both their MP and TP as resources, which makes them a more advanced job than both Paladin and Warrior. Their damage-boosting ability Darkside costs MP but will increase damage by 15 percent, and they can also use their tank stance Grit while also in the Darkside stance. This is unique for Final Fantasy XIV, which typically makes players dance between stances that serve functionally different purposes and change one’s role. I’m not convinced Square Enix has the balance between these new Jobs, as well as their spot in the bigger picture, figured out yet. The old Jobs also received a load of new abilities and traits, so much that I will not be covering them all in this review. Nonetheless, as my main job is Monk, I will cover this as an example of what to expect as you level up. After level 50, the EXP curve is not a curve at all; rather, it’s like someone lit a rocket and flew the bar to space. For example, 57 to 60 takes more EXP than leveling up a job from 1 to 50. For your second- and third-choice Jobs that won’t benefit from main story EXP, this is an intimidating grind that will require balancing dungeons, as many unfinished side quests as you can find, and hunting elite monsters out in the field with swarms of players doing the same. A tip? Wait until you finish the main story in an area, then unlock the ability to fly ASAP. Then you can skip all the tricky on-foot navigation and complete side quests faster. TThe Job storylines continue from A Realm Reborn as a means of doling out new abilities, and from my experience the quests are pretty easy to tackle. For Monk, my main, I found the new abilities in Heavensward to be disappointing. Chakra’s purpose is essentially making a sound that annoys party members, while Tornado Kick, when used, removes my main buff for attacks. The only really good move for Monks is Form Switch, as this will allow you to gain a stack of Greased Lightning off the bat. Dragon Kick isn’t bad for debuffing bosses, and Elixir Field is a rare moment of area-of-effect power in an expansion that seems to err on the side of weakening such attacks. You’ll put these abilities to work in Heavensward’s eight new dungeons, and unlike A Realm Reborn, all of the dungeons are a joy to play. From Level 52 onward, you’ll start to encounter these trials both as side quests and smoothly integrated into the main story, with more cinematic flair and situational variety than ever before. Two of these dungeons are reserved for endgame players looking to acquire the game’s best equipment through loot drops and currency in the weeks before Alexander, the new hardcore raid, launches. Thankfully, commendable equipment doesn’t take long to get and you have a chance to get bonus currency if players are new to the dungeon. Chille Senju says, Shout-out to Ultros server! There are also two new Extreme difficulty fights against Primal superbosses, though they seem a bit easier than previous Extreme fights--People are already clearing them with odd party compositions. These new Primal fights are against Bismarck and Ravana. Bismarck gives item-level 175 weapons and the Ravana fight gives i190 weapons; after a long drought of meaningful rewards from the Extreme Primals in A Realm Reborn, it’s refreshing to see these fights housing the best weapons currently in the game. There is also a return of elite monster Hunts in the expansion with the new Centurio Seal as a reward for killing A-rank and S-rank monsters. Centurio Seals are one of the most important endgame currencies, so Hunts are (for better or worse) insanely popular at the moment. A Realm Reborn suffered a bit from the toxic culture that can develop around this highly competitive game feature, with some players feeling jilted when they miss a hunt and others feeling left out for all the out-of-game coordination that others use to monopolize the process. It’s somewhat surprising to see Hunts take on such importance after the issues in A Realm Reborn; if you hated the system in the base game, be warned that it’s important to the combat endgame again. Even with disparate flaws and an intimidating grind for alt Jobs after your main Job has reached Level 60, Heavensward still presents a better RPG experience than A Realm Reborn. The story is much better, presentation is at an all-time high, and the dungeons are all a lot of fun. The grind will probably decrease in time, too--I suspect the main reason for it is to stop people from maxing out too fast then complaining there is no content to complete. With more content, including a new hardcore raid, just around the corner, it’s difficult to concretely saw how important the more pernicious aspects of the game, like the Hunts, will be in the long run. We must look at the present moment, to today. What we have is a gorgeous, stirring, mechanically solid, feature-rich expansion to what is, by my money, the best MMO in years.

Thursday, July 16, 2015

Mmobeys Liverpool and Brazil ace Coutinho set to join Chelsea star in FIFA 15 MOTS

However, that hasnt stopped FIFA 15 fans carrying on and putting together some of the The best/worst FIFA 15 misses weve seen all season. The guys at EA have even put together a new montage of what they believe are the top choices and include some of the top stars from the Premier League. Even the players with the best stats in the game, such as Cristiano Ronaldo of Real Madrid, cant guarantee success in front of goal, as the below clip shows. And with the Summer transfer market in full swing, EA have commenced moving players from their old squads to their new ones. Over the course of the next few months, as player transfers are approved in the real-world, FIFA will make those same changes in FIFA Ultimate Team. EA have warned that although they will make these changes as quickly as possible, fans will have to be prepared for multiple updates throughout July and August. These changes only apply to new items found in packs, fans who obtained a player item prior to their transfer will not see a change while in their collection. See More at:http://www.mmobeys.com/ Example of new changes to FUT can be found here and includes the likes of Petr Cech moving from Chelsea to Arsenal earlier this summer.